Secret Formula Of Black Jack Winners

When someone plays a game, they play to win. One of the many simple games at the casino is Blackjack. For those who don’t know how to play the game, it’s always best to start by learning the basics.

When playing Blackjack the most important feature to remember is that there are four times as many cards that have a value of 10 (10, J,Q,K) as any other value. With this information, one must always assume that the next card to be drawn from the deck has a value of 10.

By keeping this in mind, one may realize that if one has any hand that has a value over 12 one will likely lose or in blackjack terms bust (go over 21). Likewise if the dealer’s card is a 2-6 it is likely to draw a 10 card which means he will have to draw again, likely causing him to bust.

Another way to make the odds more favorable to the player than the dealer is by counting cards. This of course requires many pages and charts that must be memorized. Having a professionally written guide is very helpful and there are many different authors that have different styles and different counting systems. It’s always best to get more than one opinion to find out which style works best.

Practice makes perfect. By investing time and money with online training software learning the game, it will eventually pay off at the casino.

Upon entering the casino, one must choose the right table to play at. When one observes that the players at a table seem to be winning a lot, it is a good time to join in the action. Likewise, if you notice the dealer has a lot of chips and the players seem to be doing more losing than winning, then look for a better table.

Reward the dealer by tipping when one is winning. If the dealer knows he will be tipped when the players wins, he may begin rooting and actually do subtle things to help such as performing less thorough shuffles and penetrating deeper into the shoe before he re-shuffles thus allowing the player to get a more accurate count of the cards.

Though if the dealer starts losing too much money for the casino the pit boss will likely change dealers.

Although it may be impossible to find the perfect game, one should be familiar with how certain house rules affect the player.

Keep in mind that as a rule of thumb, the fewer decks the casino uses the more advantageous it is for the player.

Slot Machines For Casino Gambling People

There’s a lot of available games to play inside a casino whenever somebody wants to go Casino Gambling. A gambler could pick to play card games, roulettes, and other games that have evolved over time. But among these, slot machines remain to be one of the favorites of people who love Casino Gambling.

Slot machines have been around almost instantaneously as casinos. The very first machine was created in 1887. It featured the commonly known configuration of the machine. This one-armed bandit” was also able to feature an automated system that enabled it to simplify the payout mechanism of the machine. This became popular and soon found its way into every local bar or saloon at that time. Thus, possibly initiating the beginning of Casino Gambling.

Today, variations in the popular machine have become an act of creativity for its developers. Different machines come up with very different themes. The variations could go as creative as using pirate themes, geometric shapes, just to name a few. This is probably the reason why in Britain, slot machines are more commonly called as the fruit machines”. But whatever theme developers might come up with, the basic principle behind it still remains. The characters and the number of lines might change, but nevertheless, they still follow the original game structuring of its origin. It adds to the flavor of course, that Casino Gambling people are able to enjoy the machines they are betting on, given that they have evolved to become more fun.

The development of the slot machine did not come without myths surrounding it. Some Casino Gambling people believe that certain machines become either hot” or cold”, depending on the number hits or wins a particular machine has given. Although myths such as this have crept its way throughout different places, the odds of winning on a standard slot machine is determined by an RNG or Random Number Generator. This means that on standardized machines, the odds of winning is always the same.

There are however, some machines that are specifically programmed to increase the probability of winning. Depending on the state laws that govern a particular casino, Casino Gambling on slot machines are required to give out what is called a payout percentage. Usually, the payout percentage is somewhere between 82 to 98 percent. But in the case of Nevada where state laws are not the same as others, the baseline payout percentage of machines is set to 75. This means that supposing one spin costs $1, after 1,000,000 spins have been played, the machine should have at least returned an average of $750,000 to the players. And so goes for other machines that have a different payout percentage set.

Other machines that are commonly seen when going Casino Gambling are those that give out huge jackpot prizes. The machines that could give out as much as $7,000,000, are linked in a network of different machines. The network could also extend to other casinos, enabling a link between one casino’s slot machines and the other’s. However, because of the large jackpot prize being allotted by these systems, the usual case is that the payout percentage is smaller than the one from a single machine.

Casino Gambling is still predominantly based on probability. Although this is sometimes preset by programs that are usually required by state laws, the odds of winning on a slot machine and any other Casino Gambling endeavor still requires a certain amount of luck to pull off.

Casino Games And Mathematics. Part 1.

Can the knowledge of mathematics help a gambler to win?

One can often hear that the best piece of advice given by a mathematician to a lover of gambling games is an assertion which lies in the fact that the best strategy in gambling games is complete abstention from participation in them. A lot of mathematicians consider that the most which the theory of probability and the theory of games can give a gambler are the strategies following which he won’t lose too much.

It is difficult to predict whether the American mathematician Edward Thorp shared this view, when once spending winter holidays in Las-Vegas, he, having entered a casino, decided to try his luck in the game of twenty-one. As it turned out, Dame Fortune” was extremely unkind to him. We do not know for sure what amount of money this teacher of mathematics of one of American universities lost that winter night at the end of the 50-s the beginning of the 60-s of the last century, however, judging by the following events the amount was not small. Otherwise, how can we account for the fact that development of an optimal strategy of this game became for a number of years an idte fixe” of our hero. Besides, the matter was not only in the quantity of money lost by the mathematician. Perhaps, Thorp was simply an extremely venturesome person, and his pride both of a gambler and an expert-mathematician was hurt. Besides, he could suspect a croupier of dishonesty, since, as he had noticed, cards were not shuffled after each game. Though, during the game itself it did not make him very uneasy. However, afterwards, having visited casinos a number of times, he noticed that as the rules did not presuppose obligatory shuffling of cards after each game, so it was difficult to accuse a croupier of anything. Anyway, he managed to develop a winning strategy in the game of twenty-one.

This strategy among other things was based on the same very aspect which had put a defeated mathematician on his guard cards were not shuffled too often. At that, this, apparently, as a rule, was done not because of some evil design, but in order to avoid, so to say, unnecessary slowdowns in the game. The results of his studies Edward Thorp put forth in a book published in 1962 (Thorp E.O Beat the dealer. A winning strategy for the game of twenty one. – New York: Blaisdell,1962.) which made owners of gambling houses in the state of Nevada essentially change the rules of the game of twenty-one. But let’s not ride before the hounds.

In accordance with the game rules of twenty-one of that time one croupier dealt gamblers two cards each out of a thoroughly shuffled pack consisting of 52 cards. Gamblers themselves did not show their cards to a dealing croupier. At the same time out of two cards taken for himself an official of a casino showed one of them (usually the first one) to gamblers. Gamblers evaluate their cards according to the following scale. Jacks, queens and kings have a value equal to 10 points, an ace could be assigned either 1 point or 11 points, the value of the rest of the cards coincided with their numerical value (eights had 8 points, nines took 9, and etc). That gambler was considered a winner who had cards on hand with the sum of points closest to 21 from the bottom. At that, having assessed the received cards every gambler (including a croupier) had a right to take from a pack or putting it simpler, take a widow”, any amount of cards. However, if, as a result, the total number of points after a widow, will exceed 21 points then a gambler must drop out of a game having shown his cards.

Special rules were established with regard to stakes. Initially, upper and lower bounds were set, and every gambler had a right of choice of a specific stake (within these bounds) depending on the evaluation of his position. If, as a result, it turned out that in accordance with the game rules a casino’s visitor had a “better” number of points on hand than a croupier had, he received a gain in the amount of the stake that he had made, otherwise, this gambler lost his stake. In case of an equal number of points of a gambler and a croupier, the game ended in peace, that is the result of the game is considered harmless” both for a gambler and a casino.

Let’s point out that unlike ordinary gamblers a croupier is not obliged to open his cards in that case if the number of points in these cards exceeds 21. Moreover, after all the gamblers have opened their cards, and therefore, all the stakes go to a casino gamblers cannot practically find out what was the number of points of a croupier, in order to build their game strategy for the next game (whether to risk or not to stand pat, and etc). It goes without saying, it gives a croupier considerable advantages. Besides, all the gamblers are surely aware of this, and, … continue to play. Nothing can be done about it, who does not take risks, as is known, does not win.

Canadian Casinos North Of The Border For Fun & Games

Gambling in Canada expanded in leaps and bounds during the 1990′s.

Canada now boasts 59 casinos and 70 racetrack/slots venues in 7 provinces and NWT.

Provincial governments oversee gaming in each of the participating provinces.

The legal gambling age is 19 years of age. I suggest you call ahead for casino hours and location.

All information is correct at time of writing, but may change.

Nova Scotia

Casino Nova Scotia operates two locations in Halifax, 1983 Upper Water St. on the waterfront-Purdy’s Wharf and Sydney.

Quebec

All casinos have a dress code (no jeans), and no gratuities are accepted.

Casino Montreal: 1, Avenue du Casino, Montreal in Parc Des Iles. Nuance – 5 star restaurant.

Casino de Hull: 1, Blvd. du Casino, Hull. Across the river from Ottawa, Canada’s capital city.

Ontario

Contact Ontario Casino Corp. 416-326-0076 for current updates.

Charity Casinos: Four locations. All use The Winners Circle players card.

Brantford: 40 Icomm Drive, Brantford. Located 55 miles southwest of Toronto in downtown Brantford, ON. This celestial themed casino has a gift shop, a liquor license, Meteor Bar lounge and dining at the Cosmic Diner cafeteria. Open 24 hours.

Thunder Bay: 50 Cumberland St. S., Thunder Bay. Location: On the north shore of Lake Superior in Thunder Bay, ON. The area is rich in the history of mining, marine and fur trading. A sea faring themed casino of more than 14,000 square feet.

Point Edward: 2000 Venetian Blvd., Point Edward. Location: Ten blocks from Sarnia, Ont. near the Bluewater Bridge on the St. Clair River. Indoor sights of a ship’s hull, saltwater aquarium and glass bridge add to this nautical themed casino.

Casino Sault Ste. Marie: 30 Bay St. W., Sault Ste. Marie. Location: Northern Ontario approx. 400 miles north of Toronto. Great hunting and fishing in this area.

Eighteen racetracks have placed more than 9000 slots as per the provincial plan in partnership with the Ontario Lottery & Gaming Commission.

Manitoba

VLT’s available in many bars throughout Manitoba. Two of the best are:

Club Regent: 1425 Regent W., Winnipeg.
McPhillips Stn.: 484 McPhillips St., Winnipeg.

Saskatchewan

Casino Regina: Union Station, 1880 Saskatchewan Dr. is this province’s premiere casino.

Alberta

Casinos offer regular slots rather than VLT’s.

Edmonton is Canada’s fastest growing gaming city, and Casino Yellowhead is its jewel.

Home to the world’s largest shopping/entertainment complex – West Edmonton Mall.

Casino Yellowhead: Yellow Head Trail at 153rd St. located in the West Edmonton Mall.

At 73,500 sq. ft, Yellowhead is the largest casino in western Canada.

British Columbia

Great Canadian Casinos operates several casinos in BC.

Most locations offer these table games: Blackjack, Roulette, Mini-Baccarat, Red Dog, Let It Ride, Caribbean Stud Poker, Sic Bo, Texas Hold ‘Em, Seven-Card Stud Poker and slots.

Each casino is centrally located in large municipalities and offers currency exchange,food and beverage service, wheel chair accessibility and nearby public transportation.

Western Canada Lottery Corporation works in conjunction with the provinces of Alberta, Saskatchewan, Manitoba and territory of Yukon and Sport North Lottery Authority.

There are no taxes paid on lottery or casino winnings in Canada.

Being Canadian and born in Toronto, the research for this information was a labour (Canadian spelling) of love.

Casino Games And Mathematics. Part 2.

Thorp managed to find out that owners of gambling houses gave their officials rather strict directions with regard to the strategies which they should stick to in the game with visitors. Control over fulfillment of these directions had its initial aim to prevent from a frame-up of a croupier with the rest of the gamblers, a chance of which could not be excluded. Assigned for a croupier strict rules determining his game strategy really substantially reduced a probability of such a frame-up, but on the other hand, allowed an advanced” gambler to rather adequately reveal the essence of this strategy and effectively oppose it. For unlike a croupier a gambler needn’t show the first of the received cards, as well as isn’t enchained by any strict rules as regards his strategy, that is why flexibly changing his behavior he can confuse a croupier. For example, Thorp found out that practically in all gambling houses of Nevada State croupiers were strictly ordered to keep away from a widow in case the amount of points in his cards exceeded or was equal to 17, and a player, from our mathematician’s point of view did not have to miss an opportunity to make use of the knowledge of even some aspects of a croupier’s strategy for achievement of his aims. Thus, those advantages which had an official of a gambling house from the start (as we already know, he is not obliged to open his cards at the end of the game), can be compensated to a certain degree for the knowledge of a player about the strategic “tunnel vision” of a croupier.

Besides, as has been mentioned, Thorp, while building his strategy presumed that cards were not often shuffled, in particular, if after finishing of a regular game there were still cards left in a pack, a croupier did not collect the thrown-away by the gamblers cards but dealt them anew (and the next game was played), and only after complete exhaustion of a pack, an official of a gambling house collected all the cards, thoroughly shuffled them and a new cycle” began. Naturally, if a gambler had a good memory he could change his strategy depending on the knowledge of the cards which had gone out of the game, and what cards could still be counted upon. It is important to remember that a croupier himself who was to strictly follow the directions of the casino’s owners practically without changing his strategy!

Thorp set himself a task to formulate the rules which would allow him to calculate probabilities of taking out one or another card out of an incomplete pack. Knowing these probabilities a gambler could already with reasonable assurance draw cards from the widow without being too much afraid of a pip out”, and besides, on the basis of the knowledge of some aspects of a croupier’s strategy to make suppositions about those cards which he had, and other gamblers as well. Naturally, as a gambler was to make a decision with regard to a widow very quickly, the sought rules for calculation of probabilities were to be rather simple for a gambler to be able to use them in mind” with the help of neither a calculator, nor a pen and paper (even if we suppose that a gambler will be given a chance to do calculation on paper, it will certainly arise suspicion). Edward Thorp managed to solve this mathematical problem having created rather simple algorithms for calculation of probabilities of taking out of one or another card from a pack, and using them to build a strategy of the game of twenty-one which would not be very complicated, allowing a gambler to considerably increase his chances of winning!

As the Hungarian mathematician A.Reni states after a few days of presenting his report on the obtained results at the meeting of the American Maths Society in 1960 in Washington Thorp received from a businessman a letter with a check for 1 thousand dollars intended for checking of a winning strategy in practice. Thorp accepted the check and having learnt the formulated by him rules left for Nevada to try his discovery. The trial went well: less than after two hours Thorp won 17 thousand dollars.

Needless to say, the owner of a gambling house didn’t share Thorp and his companion’s delight with regard to a successful comeout of the trial and the next day did his best to prevent Thorp from joining in the game. Later on Thorp tried to penetrate into other gambling houses, but the news of him had already spread far and wide, so that the doors of all the gambling houses appeared to be closed for him. Several times having adjusted a fake beard or having got a make up of a Chinese, Thorp managed to get to the gaming-table, but in any disguise his constant gain invariably gave him away. Thorp had to refuse from further checking of the strategy developed by him”. Though “additional checks” were necessary” only to enrich the pockets of the talented mathematician. One could hardly doubt that E.Thorp managed to create a real winning strategy!

However, since he could no longer benefit from his discovery himself, he decided to render welfare assistance” to his colleagues having published in 1961 a small article in an American academic journal (Thorp E.O. “A favourable strategy for twenty-one”, Proc.Nat.Acad.Sci., 47, 110-112, (1961)). And despite the small size of the article and, consequently, an extremely condensed form of persentment, made it comprehensible for rather a narrow group of professionals, one can be sure that a number of American scientists and their friends certainly “improved” their material situation (owners of gambling houses were unlikely to read scientific magazines at that time).